- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)

Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.

xs_Float does not depend on these
This commit is contained in:
Christoph Oelckers 2016-02-08 12:10:53 +01:00
commit 6d0ef7a9da
18 changed files with 58 additions and 46 deletions

View file

@ -1953,7 +1953,7 @@ static void S_SetListener(SoundListener &listener, AActor *listenactor)
{
if (listenactor != NULL)
{
listener.angle = (float)(listenactor->angle) * ((float)PI / 2147483648.f);
listener.angle = ANGLE2RADF(listenactor->angle);
/*
listener.velocity.X = listenactor->velx * (TICRATE/65536.f);
listener.velocity.Y = listenactor->velz * (TICRATE/65536.f);