- Changed names of skill properties to be the same as for episodes if possible.

SVN r560 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-03 11:56:30 +00:00
commit 6d3e239678
5 changed files with 33 additions and 33 deletions

View file

@ -3105,7 +3105,7 @@ static void ParseSkill ()
SC_MustGetNumber ();
skill.ACSReturn = sc_Number;
}
else if (SC_Compare("MenuName"))
else if (SC_Compare("Name"))
{
SC_MustGetString ();
skill.MenuName = sc_String;
@ -3118,7 +3118,7 @@ static void ParseSkill ()
SC_MustGetString ();
skill.MenuNamesForPlayerClass[pc]=sc_String;
}
else if (SC_Compare("MenuLump"))
else if (SC_Compare("PicName"))
{
SC_MustGetString ();
skill.MenuName = sc_String;
@ -3128,7 +3128,7 @@ static void ParseSkill ()
{
skill.MustConfirm = true;
}
else if (SC_Compare("Shortcut"))
else if (SC_Compare("Key"))
{
SC_MustGetString();
skill.shortcut = tolower(sc_String[0]);