- Changed names of skill properties to be the same as for episodes if possible.
SVN r560 (trunk)
This commit is contained in:
parent
659107cacf
commit
6d3e239678
5 changed files with 33 additions and 33 deletions
|
|
@ -3105,7 +3105,7 @@ static void ParseSkill ()
|
|||
SC_MustGetNumber ();
|
||||
skill.ACSReturn = sc_Number;
|
||||
}
|
||||
else if (SC_Compare("MenuName"))
|
||||
else if (SC_Compare("Name"))
|
||||
{
|
||||
SC_MustGetString ();
|
||||
skill.MenuName = sc_String;
|
||||
|
|
@ -3118,7 +3118,7 @@ static void ParseSkill ()
|
|||
SC_MustGetString ();
|
||||
skill.MenuNamesForPlayerClass[pc]=sc_String;
|
||||
}
|
||||
else if (SC_Compare("MenuLump"))
|
||||
else if (SC_Compare("PicName"))
|
||||
{
|
||||
SC_MustGetString ();
|
||||
skill.MenuName = sc_String;
|
||||
|
|
@ -3128,7 +3128,7 @@ static void ParseSkill ()
|
|||
{
|
||||
skill.MustConfirm = true;
|
||||
}
|
||||
else if (SC_Compare("Shortcut"))
|
||||
else if (SC_Compare("Key"))
|
||||
{
|
||||
SC_MustGetString();
|
||||
skill.shortcut = tolower(sc_String[0]);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue