- partially undid the 'repeated flash state' fix, because it didn't work with the stock weapons. I'm still not sure if a compatibility setting is needed.

This commit is contained in:
Christoph Oelckers 2016-04-03 22:31:45 +02:00
commit 6d441e25db
2 changed files with 7 additions and 0 deletions

View file

@ -714,6 +714,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireGrenade)
return 0;
P_SetPsprite (player, ps_flash, flash);
self->player->psprites[ps_flash].processPending = true;
if (grenadetype != NULL)
{