- removed useless x86.h #include's

This commit is contained in:
alexey.lysiuk 2021-02-06 13:43:20 +02:00
commit 6d47d79e22
13 changed files with 0 additions and 15 deletions

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@ -2,7 +2,6 @@
#define __GL_CLOCK_H
#include "stats.h"
#include "x86.h"
#include "m_fixed.h"
extern glcycle_t RenderWall,SetupWall,ClipWall;

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@ -28,7 +28,6 @@
#include "model.h"
#include "poly_thread.h"
#include "screen_triangle.h"
#include "x86.h"
#ifndef NO_SSE
#include <immintrin.h>

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@ -29,7 +29,6 @@
#include "poly_triangle.h"
#include "poly_thread.h"
#include "screen_triangle.h"
#include "x86.h"
/////////////////////////////////////////////////////////////////////////////

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@ -24,7 +24,6 @@
#include "templates.h"
#include "poly_thread.h"
#include "screen_scanline_setup.h"
#include "x86.h"
#include <cmath>
#ifndef NO_SSE

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@ -24,7 +24,6 @@
#include "templates.h"
#include "poly_thread.h"
#include "screen_scanline_setup.h"
#include "x86.h"
#include <cmath>
static uint32_t SampleTexture(uint32_t u, uint32_t v, const void* texPixels, int texWidth, int texHeight, bool texBgra)

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@ -30,7 +30,6 @@
#include "screen_blend.h"
#include "screen_scanline_setup.h"
#include "screen_shader.h"
#include "x86.h"
#include <cmath>
static void WriteDepth(int y, int x0, int x1, PolyTriangleThreadData* thread)