- made SPROFS a more usable feature.

This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
This commit is contained in:
Christoph Oelckers 2018-03-31 10:37:46 +02:00
commit 6d6196388e
35 changed files with 322 additions and 274 deletions

View file

@ -250,8 +250,6 @@ FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
: FWorldTexture(NULL, lumpnum)
{
UseType = ETextureType::MiscPatch;
LeftOffset = 0;
TopOffset = 0;
bMasked = false;
Width = width;