- made SPROFS a more usable feature.
This was originally invented to fix the sprite offsets for the hardware renderer. Changed it so that it doesn't override the original offsets but acts as a second set. A new CVAR has been added to allow controlling the behavior per renderer.
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5bdea6278c
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35 changed files with 322 additions and 274 deletions
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@ -250,8 +250,6 @@ FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
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: FWorldTexture(NULL, lumpnum)
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{
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UseType = ETextureType::MiscPatch;
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LeftOffset = 0;
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TopOffset = 0;
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bMasked = false;
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Width = width;
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