- made SPROFS a more usable feature.

This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
This commit is contained in:
Christoph Oelckers 2018-03-31 10:37:46 +02:00
commit 6d6196388e
35 changed files with 322 additions and 274 deletions

View file

@ -159,8 +159,8 @@ FPatchTexture::FPatchTexture (int lumpnum, patch_t * header, bool isalphatex)
isalpha = isalphatex;
Width = header->width;
Height = header->height;
LeftOffset = header->leftoffset;
TopOffset = header->topoffset;
_LeftOffset[1] = _LeftOffset[0] = header->leftoffset;
_TopOffset[1] = _TopOffset[0] = header->topoffset;
DetectBadPatches();
CalcBitSize ();
}
@ -310,8 +310,8 @@ void FPatchTexture::DetectBadPatches ()
return; // More than one post in a column!
}
}
LeftOffset = 0;
TopOffset = 0;
_LeftOffset[1] = _LeftOffset[0] = 0;
_TopOffset[1] = _TopOffset[0] = 0;
badflag = true;
bMasked = false; // Hacked textures don't have transparent parts.
}