- made SPROFS a more usable feature.

This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
This commit is contained in:
Christoph Oelckers 2018-03-31 10:37:46 +02:00
commit 6d6196388e
35 changed files with 322 additions and 274 deletions

View file

@ -581,8 +581,10 @@ void FTextureManager::AddHiresTextures (int wadnum)
// Replace the entire texture and adjust the scaling and offset factors.
newtex->bWorldPanning = true;
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
newtex->LeftOffset = int(oldtex->GetScaledLeftOffset() * newtex->Scale.X);
newtex->TopOffset = int(oldtex->GetScaledTopOffset() * newtex->Scale.Y);
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
ReplaceTexture(tlist[i], newtex, true);
}
}
@ -671,8 +673,10 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
// Replace the entire texture and adjust the scaling and offset factors.
newtex->bWorldPanning = true;
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
newtex->LeftOffset = int(oldtex->GetScaledLeftOffset() * newtex->Scale.X);
newtex->TopOffset = int(oldtex->GetScaledTopOffset() * newtex->Scale.Y);
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
ReplaceTexture(tlist[i], newtex, true);
}
}
@ -1040,6 +1044,7 @@ void FTextureManager::Init()
FixAnimations();
InitSwitchList();
InitPalettedVersions();
AdjustSpriteOffsets();
}
//==========================================================================
@ -1188,6 +1193,105 @@ int FTextureManager::CountLumpTextures (int lumpnum)
return 0;
}
//-----------------------------------------------------------------------------
//
// Adjust sprite offsets for GL rendering (IWAD resources only)
//
//-----------------------------------------------------------------------------
void FTextureManager::AdjustSpriteOffsets()
{
int lump, lastlump = 0;
int sprid;
TMap<int, bool> donotprocess;
int numtex = Wads.GetNumLumps();
for (int i = 0; i < numtex; i++)
{
if (Wads.GetLumpFile(i) > Wads.GetIwadNum()) break; // we are past the IWAD
if (Wads.GetLumpNamespace(i) == ns_sprites && Wads.GetLumpFile(i) == Wads.GetIwadNum())
{
char str[9];
Wads.GetLumpName(str, i);
str[8] = 0;
FTextureID texid = TexMan.CheckForTexture(str, ETextureType::Sprite, 0);
if (texid.isValid() && Wads.GetLumpFile(TexMan[texid]->SourceLump) > Wads.GetIwadNum())
{
// This texture has been replaced by some PWAD.
memcpy(&sprid, str, 4);
donotprocess[sprid] = true;
}
}
}
while ((lump = Wads.FindLump("SPROFS", &lastlump, false)) != -1)
{
FScanner sc;
sc.OpenLumpNum(lump);
sc.SetCMode(true);
int ofslumpno = Wads.GetLumpFile(lump);
while (sc.GetString())
{
int x, y;
bool iwadonly = false;
bool forced = false;
FTextureID texno = TexMan.CheckForTexture(sc.String, ETextureType::Sprite);
sc.MustGetStringName(",");
sc.MustGetNumber();
x = sc.Number;
sc.MustGetStringName(",");
sc.MustGetNumber();
y = sc.Number;
if (sc.CheckString(","))
{
sc.MustGetString();
if (sc.Compare("iwad")) iwadonly = true;
if (sc.Compare("iwadforced")) forced = iwadonly = true;
}
if (texno.isValid())
{
FTexture * tex = TexMan[texno];
int lumpnum = tex->GetSourceLump();
// We only want to change texture offsets for sprites in the IWAD or the file this lump originated from.
if (lumpnum >= 0 && lumpnum < Wads.GetNumLumps())
{
int wadno = Wads.GetLumpFile(lumpnum);
if ((iwadonly && wadno == Wads.GetIwadNum()) || (!iwadonly && wadno == ofslumpno))
{
if (wadno == Wads.GetIwadNum() && !forced && iwadonly)
{
memcpy(&sprid, &tex->Name[0], 4);
if (donotprocess.CheckKey(sprid)) continue; // do not alter sprites that only get partially replaced.
}
tex->_LeftOffset[1] = x;
tex->_TopOffset[1] = y;
}
}
}
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
void FTextureManager::SpriteAdjustChanged()
{
for (auto &texi : Textures)
{
auto tex = texi.Texture;
if (tex->GetLeftOffset(0) != tex->GetLeftOffset(1) || tex->GetTopOffset(0) != tex->GetTopOffset(1))
{
tex->SetSpriteAdjust();
}
}
}
//==========================================================================
//
//
@ -1269,7 +1373,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetScaledOffset)
auto tex = TexMan.ByIndex(texid);
if (tex != nullptr)
{
ACTION_RETURN_VEC2(DVector2(tex->GetScaledLeftOffsetDouble(), tex->GetScaledTopOffsetDouble()));
ACTION_RETURN_VEC2(DVector2(tex->GetScaledLeftOffsetDouble(0), tex->GetScaledTopOffsetDouble(0)));
}
ACTION_RETURN_VEC2(DVector2(-1, -1));
}