- made SPROFS a more usable feature.
This was originally invented to fix the sprite offsets for the hardware renderer. Changed it so that it doesn't override the original offsets but acts as a second set. A new CVAR has been added to allow controlling the behavior per renderer.
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5bdea6278c
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35 changed files with 322 additions and 274 deletions
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@ -274,11 +274,11 @@ bool DFrameBuffer::SetTextureParms(DrawParms *parms, FTexture *img, double xx, d
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parms->texheight = img->GetScaledHeightDouble();
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if (parms->top == INT_MAX || parms->fortext)
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{
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parms->top = img->GetScaledTopOffset();
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parms->top = img->GetScaledTopOffset(0);
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}
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if (parms->left == INT_MAX || parms->fortext)
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{
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parms->left = img->GetScaledLeftOffset();
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parms->left = img->GetScaledLeftOffset(0);
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}
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if (parms->destwidth == INT_MAX || parms->fortext)
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{
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