- hook up postprocessing

This commit is contained in:
Magnus Norddahl 2019-03-07 18:05:12 +01:00
commit 6db231596f
9 changed files with 156 additions and 69 deletions

View file

@ -150,45 +150,15 @@ void VulkanFrameBuffer::Update()
device->beginFrame();
GetPostprocess()->SetActiveRenderTarget();
Draw2D();
Clear2D();
mRenderState->EndRenderPass();
mRenderState->EndFrame();
mPostprocess->DrawPresentTexture(mOutputLetterbox, true, true);
#if 0
{
auto sceneColor = mScreenBuffers->SceneColor.get();
PipelineBarrier barrier0;
barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier0.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { sceneColor->width, sceneColor->height, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = 0;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[1] = { (int32_t)device->swapChain->actualExtent.width, (int32_t)device->swapChain->actualExtent.height, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
GetDrawCommands()->blitImage(
sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST);
PipelineBarrier barrier1;
barrier1.addImage(sceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, 0);
barrier1.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_ACCESS_TRANSFER_WRITE_BIT, 0);
barrier1.execute(GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
}
#endif
mDrawCommands->end();
@ -353,16 +323,16 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
const auto &eye = vrmode->mEyes[eye_ix];
screen->SetViewportRects(bounds);
#if 0
if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
{
mRenderPassManager->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight());
#if 0
bool useSSAO = (gl_ssao != 0);
mBuffers->BindSceneFB(useSSAO);
GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);
GetRenderState()->EnableDrawBuffers(gl_RenderState.GetPassDrawBufferCount());
GetRenderState()->Apply();
}
#endif
}
auto di = HWDrawInfo::StartDrawInfo(mainvp.ViewLevel, nullptr, mainvp, nullptr);
auto &vp = di->Viewpoint;
@ -394,13 +364,11 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
GetRenderState()->SetPassType(NORMAL_PASS);
GetRenderState()->EnableDrawBuffers(1);
}
#endif
mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
mPostprocess->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
PostProcessScene(cm, [&]() { di->DrawEndScene2D(mainvp.sector, *GetRenderState()); });
#else
di->DrawEndScene2D(mainvp.sector, *GetRenderState());
#endif
PostProcess.Unclock();
}
@ -478,6 +446,11 @@ void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode)
di->RenderTranslucent(*GetRenderState());
}
void VulkanFrameBuffer::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
{
mPostprocess->PostProcessScene(fixedcm, afterBloomDrawEndScene2D);
}
uint32_t VulkanFrameBuffer::GetCaps()
{
if (!V_IsHardwareRenderer())