- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
be used to prevent them from dropping through 3DMIDTEX textures. - Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable. SVN r970 (trunk)
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5 changed files with 22 additions and 10 deletions
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@ -1,3 +1,8 @@
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May 13, 2008 (Changes by Graf Zahl)
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- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
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be used to prevent them from dropping through 3DMIDTEX textures.
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- Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable.
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May 13, 2008
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- Changed the types of object hash indices in FArchive from size_t to DWORD.
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This seems to fix crashes on GCC 64-bit builds when saving games. Not sure
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@ -8,6 +13,7 @@ May 13, 2008
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FString::Format() so that I can fix all the problem printf strings that a
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64-bit GCC compile finds.
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>>>>>>> .r969
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May 12, 2008 (Changes by Graf Zahl)
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- Added Skulltag's PUFFGETSOWNER flag.
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- Fixed: Parsing sector special bit masks must be done backwards so that later
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