- Changed: For actors not being spawned on the floor P_FindFloorCeiling should

be used to prevent them from dropping through 3DMIDTEX textures.
- Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable. 

SVN r970 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-14 07:45:40 +00:00
commit 6dbdcf5f60
5 changed files with 22 additions and 10 deletions

View file

@ -1,3 +1,8 @@
May 13, 2008 (Changes by Graf Zahl)
- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
be used to prevent them from dropping through 3DMIDTEX textures.
- Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable.
May 13, 2008
- Changed the types of object hash indices in FArchive from size_t to DWORD.
This seems to fix crashes on GCC 64-bit builds when saving games. Not sure
@ -8,6 +13,7 @@ May 13, 2008
FString::Format() so that I can fix all the problem printf strings that a
64-bit GCC compile finds.
>>>>>>> .r969
May 12, 2008 (Changes by Graf Zahl)
- Added Skulltag's PUFFGETSOWNER flag.
- Fixed: Parsing sector special bit masks must be done backwards so that later