- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
be used to prevent them from dropping through 3DMIDTEX textures. - Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable. SVN r970 (trunk)
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5 changed files with 22 additions and 10 deletions
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@ -3238,6 +3238,9 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
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actor->floorpic = actor->floorsector->floorpic;
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actor->ceilingsector = actor->Sector;
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actor->ceilingpic = actor->ceilingsector->ceilingpic;
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// Check if there's something solid to stand on between the current position and the
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// current sector's floor.
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P_FindFloorCeiling(actor, true);
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}
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else if (!(actor->flags5 & MF5_NOINTERACTION))
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{
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