Begin code for drawing the level mesh

This commit is contained in:
Magnus Norddahl 2023-10-14 14:23:58 +02:00
commit 6dd72e5439
4 changed files with 47 additions and 5 deletions

View file

@ -605,4 +605,8 @@ int VulkanRenderDevice::GetBindlessTextureIndex(FMaterial* material, int clampmo
materialState.mClampMode = clampmode;
materialState.mTranslation = translation;
return static_cast<VkMaterial*>(material)->GetBindlessIndex(materialState);
}
}
void VulkanRenderDevice::DrawLevelMesh(const FVector3& pos, const VSMatrix& proj)
{
}