Begin code for drawing the level mesh
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4 changed files with 47 additions and 5 deletions
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@ -605,4 +605,8 @@ int VulkanRenderDevice::GetBindlessTextureIndex(FMaterial* material, int clampmo
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materialState.mClampMode = clampmode;
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materialState.mTranslation = translation;
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return static_cast<VkMaterial*>(material)->GetBindlessIndex(materialState);
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}
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}
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void VulkanRenderDevice::DrawLevelMesh(const FVector3& pos, const VSMatrix& proj)
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{
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}
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