- replaced another large batch of homegrown type use.
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57 changed files with 656 additions and 656 deletions
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@ -670,7 +670,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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// Weapons List
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//
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//---------------------------------------------------------------------------
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FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL) // This function is also used by SBARINFO
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FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale=NULL) // This function is also used by SBARINFO
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{
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FTextureID picnum, AltIcon = item->AltHUDIcon;
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FState * state=NULL, *ReadyState;
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