- replaced another large batch of homegrown type use.
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parent
6c6bab73ad
commit
6dee9ff566
57 changed files with 656 additions and 656 deletions
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@ -51,15 +51,15 @@ class FAutomapTexture : public FTexture
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public:
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~FAutomapTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
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const uint8_t *GetPixels ();
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void Unload ();
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void MakeTexture ();
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FAutomapTexture (int lumpnum);
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private:
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BYTE *Pixels;
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uint8_t *Pixels;
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Span DummySpan[2];
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};
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@ -89,7 +89,7 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
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: FTexture(NULL, lumpnum), Pixels(NULL)
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{
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Width = 320;
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Height = WORD(Wads.LumpLength(lumpnum) / 320);
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Height = uint16_t(Wads.LumpLength(lumpnum) / 320);
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CalcBitSize ();
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DummySpan[0].TopOffset = 0;
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@ -134,9 +134,9 @@ void FAutomapTexture::MakeTexture ()
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{
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int x, y;
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FMemLump data = Wads.ReadLump (SourceLump);
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const BYTE *indata = (const BYTE *)data.GetMem();
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const uint8_t *indata = (const uint8_t *)data.GetMem();
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Pixels = new BYTE[Width * Height];
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Pixels = new uint8_t[Width * Height];
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for (x = 0; x < Width; ++x)
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{
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@ -153,7 +153,7 @@ void FAutomapTexture::MakeTexture ()
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//
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//==========================================================================
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const BYTE *FAutomapTexture::GetPixels ()
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const uint8_t *FAutomapTexture::GetPixels ()
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{
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if (Pixels == NULL)
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{
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@ -168,7 +168,7 @@ const BYTE *FAutomapTexture::GetPixels ()
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//
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//==========================================================================
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const BYTE *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
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const uint8_t *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (Pixels == NULL)
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{
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