- replaced another large batch of homegrown type use.
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57 changed files with 656 additions and 656 deletions
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@ -764,7 +764,7 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
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void FTextureManager::AddPatches (int lumpnum)
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{
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FWadLump *file = Wads.ReopenLumpNum (lumpnum);
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DWORD numpatches, i;
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uint32_t numpatches, i;
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char name[9];
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*file >> numpatches;
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@ -1181,7 +1181,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
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if (lumpnum >= 0)
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{
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FWadLump file = Wads.OpenLumpNum (lumpnum);
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DWORD numtex;
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uint32_t numtex;
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file >> numtex;
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return int(numtex) >= 0 ? numtex : 0;
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