- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that

in all the public versions where monster speed is not fixed point, you
  couldn't modify the monster's speed due to a bug in P_Move() anyway. So
  there's nothing to be backward compatible with.


SVN r190 (trunk)
This commit is contained in:
Randy Heit 2006-06-14 23:22:14 +00:00
commit 6e198e034b
4 changed files with 13 additions and 10 deletions

View file

@ -2228,12 +2228,6 @@ void G_InitLevelLocals ()
compatflags.Callback();
NormalLight.ChangeFade (level.fadeto);
if (level.Scrolls != NULL)
{
delete[] level.Scrolls;
level.Scrolls = NULL;
}
}
char *CalcMapName (int episode, int level)