- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that

in all the public versions where monster speed is not fixed point, you
  couldn't modify the monster's speed due to a bug in P_Move() anyway. So
  there's nothing to be backward compatible with.


SVN r190 (trunk)
This commit is contained in:
Randy Heit 2006-06-14 23:22:14 +00:00
commit 6e198e034b
4 changed files with 13 additions and 10 deletions

View file

@ -3257,6 +3257,11 @@ void P_FreeLevelData ()
zones = NULL;
}
P_FreeStrifeConversations ();
if (level.Scrolls != NULL)
{
delete[] level.Scrolls;
level.Scrolls = NULL;
}
}
extern msecnode_t *headsecnode;