- fixed: Switching a weapon did not reset the refire counter.
SVN r1776 (trunk)
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bdc0950e01
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6e3fdbdfc8
3 changed files with 2 additions and 6 deletions
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@ -520,6 +520,7 @@ void AWeapon::PostMorphWeapon ()
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Owner->player->PendingWeapon = WP_NOCHANGE;
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Owner->player->ReadyWeapon = this;
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Owner->player->psprites[ps_weapon].sy = WEAPONBOTTOM;
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Owner->player->refire = 0;
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P_SetPsprite (Owner->player, ps_weapon, GetUpState());
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}
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