- fixed: Switching a weapon did not reset the refire counter.

SVN r1776 (trunk)
This commit is contained in:
Christoph Oelckers 2009-08-29 15:50:03 +00:00
commit 6e3fdbdfc8
3 changed files with 2 additions and 6 deletions

View file

@ -186,6 +186,7 @@ void P_BringUpWeapon (player_t *player)
S_Sound (player->mo, CHAN_WEAPON, weapon->UpSound, 1, ATTN_NORM);
}
newstate = weapon->GetUpState ();
player->refire = 0;
}
else
{