- fixed: Switching a weapon did not reset the refire counter.
SVN r1776 (trunk)
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bdc0950e01
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6e3fdbdfc8
3 changed files with 2 additions and 6 deletions
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@ -186,6 +186,7 @@ void P_BringUpWeapon (player_t *player)
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S_Sound (player->mo, CHAN_WEAPON, weapon->UpSound, 1, ATTN_NORM);
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}
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newstate = weapon->GetUpState ();
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player->refire = 0;
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}
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else
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{
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