- Added a simple check for abstract weapon classes so that I can properly define
the DoomWeapon base class. - Fixed: When the Tome of Power runs out it must also set any pending weapon back to their regular state. SVN r521 (trunk)
This commit is contained in:
parent
725c6d195e
commit
6e5b1f1182
5 changed files with 36 additions and 17 deletions
|
|
@ -4362,11 +4362,21 @@ void FinishThingdef()
|
|||
|
||||
if (isRuntimeActor)
|
||||
{
|
||||
// Do some consistency checks. If these states are undefined the weapon cannot work!
|
||||
if (!ti->ActorInfo->FindState(NAME_Ready)) I_Error("Weapon %s doesn't define a ready state.\n", ti->TypeName.GetChars());
|
||||
if (!ti->ActorInfo->FindState(NAME_Select)) I_Error("Weapon %s doesn't define a select state.\n", ti->TypeName.GetChars());
|
||||
if (!ti->ActorInfo->FindState(NAME_Deselect)) I_Error("Weapon %s doesn't define a deselect state.\n", ti->TypeName.GetChars());
|
||||
if (!ti->ActorInfo->FindState(NAME_Fire)) I_Error("Weapon %s doesn't define a fire state.\n", ti->TypeName.GetChars());
|
||||
FState * ready = ti->ActorInfo->FindState(NAME_Ready);
|
||||
FState * select = ti->ActorInfo->FindState(NAME_Select);
|
||||
FState * deselect = ti->ActorInfo->FindState(NAME_Deselect);
|
||||
FState * fire = ti->ActorInfo->FindState(NAME_Fire);
|
||||
|
||||
// Consider any weapon without any valid state abstract and don't output a warning
|
||||
// This is for creating base classes for weapon groups that only set up some properties.
|
||||
if (ready || select || deselect || fire)
|
||||
{
|
||||
// Do some consistency checks. If these states are undefined the weapon cannot work!
|
||||
if (!ready) I_Error("Weapon %s doesn't define a ready state.\n", ti->TypeName.GetChars());
|
||||
if (!select) I_Error("Weapon %s doesn't define a select state.\n", ti->TypeName.GetChars());
|
||||
if (!deselect) I_Error("Weapon %s doesn't define a deselect state.\n", ti->TypeName.GetChars());
|
||||
if (!fire) I_Error("Weapon %s doesn't define a fire state.\n", ti->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue