- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
This is needed so that 'offset(0,32)' does what it is supposed to do.
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4 changed files with 7 additions and 9 deletions
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@ -262,8 +262,7 @@ void DPSprite::NewTick()
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while (pspr)
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{
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pspr->processPending = true;
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pspr->oldx = pspr->x;
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pspr->oldy = pspr->y;
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pspr->ResetInterpolation();
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pspr = pspr->Next;
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}
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