- Added a RETI instruction for returning 15-bit signed immediate values.
- Changed Actor's Damage property into an actual function. All access to the damage property must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent to the former actor->Damage, for the case where actor->Damage was not an expression. (I suppose I will probably need to make a thunk for DECORATE expressions that want to read it.) - Cleaned up some decorate expression evaluation functions that are no longer used. SVN r3919 (scripting)
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23 changed files with 270 additions and 195 deletions
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@ -852,7 +852,7 @@ static int PatchThing (int thingy)
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}
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else if (linelen == 14 && stricmp (Line1, "Missile damage") == 0)
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{
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info->Damage = val;
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info->Damage = CreateDamageFunction(val);
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}
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else if (linelen == 5)
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{
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