- Added a RETI instruction for returning 15-bit signed immediate values.

- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 04:36:52 +00:00
commit 6e88529324
23 changed files with 270 additions and 195 deletions

View file

@ -852,7 +852,7 @@ static int PatchThing (int thingy)
}
else if (linelen == 14 && stricmp (Line1, "Missile damage") == 0)
{
info->Damage = val;
info->Damage = CreateDamageFunction(val);
}
else if (linelen == 5)
{