- Added a RETI instruction for returning 15-bit signed immediate values.

- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 04:36:52 +00:00
commit 6e88529324
23 changed files with 270 additions and 195 deletions

View file

@ -47,7 +47,7 @@ static void BrainishExplosion (fixed_t x, fixed_t y, fixed_t z)
boom->SetState (state);
}
boom->effects = 0;
boom->Damage = 0; // disables collision detection which is not wanted here
boom->Damage = NULL; // disables collision detection which is not wanted here
boom->tics -= pr_brainscream() & 7;
if (boom->tics < 1)
boom->tics = 1;