- Added a RETI instruction for returning 15-bit signed immediate values.

- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 04:36:52 +00:00
commit 6e88529324
23 changed files with 270 additions and 195 deletions

View file

@ -144,7 +144,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Mushroom)
if (n == 0)
{
n = self->Damage; // GetMissileDamage (0, 1);
n = self->GetMissileDamage(0, 1);
}
if (spawntype == NULL)
{