- Added a RETI instruction for returning 15-bit signed immediate values.

- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 04:36:52 +00:00
commit 6e88529324
23 changed files with 270 additions and 195 deletions

View file

@ -302,6 +302,9 @@ size_t PClassActor::PropagateMark()
GC::Mark(OwnedStates[i].ActionFunc);
}
}
// Mark damage function
GC::Mark(((AActor *)Defaults)->Damage);
// marked += ActorInfo->NumOwnedStates * sizeof(FState);
return Super::PropagateMark();
}