- Added a RETI instruction for returning 15-bit signed immediate values.
- Changed Actor's Damage property into an actual function. All access to the damage property must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent to the former actor->Damage, for the case where actor->Damage was not an expression. (I suppose I will probably need to make a thunk for DECORATE expressions that want to read it.) - Cleaned up some decorate expression evaluation functions that are no longer used. SVN r3919 (scripting)
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23 changed files with 270 additions and 195 deletions
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@ -495,7 +495,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
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else if (def == DEF_Projectile && sc.Compare ("Damage"))
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{
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sc.MustGetNumber ();
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defaults->Damage = sc.Number;
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defaults->Damage = CreateDamageFunction(sc.Number);
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}
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else if (def == DEF_Projectile && sc.Compare ("DamageType"))
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{
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