- Added a RETI instruction for returning 15-bit signed immediate values.

- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 04:36:52 +00:00
commit 6e88529324
23 changed files with 270 additions and 195 deletions

View file

@ -593,6 +593,18 @@ begin:
return a < numret ? a + 1 : numret;
}
NEXTOP;
OP(RETI):
assert(ret != NULL || numret == 0);
if (a < numret)
{
// Shifting by 17 to wipe out the final bit
ret[a].SetInt(((pc[-1].i16) << 17) >> 17);
}
if (pc[-1].i16 & 0x8000)
{
return a < numret ? a + 1 : numret;
}
NEXTOP;
OP(RESULT):
// This instruction is just a placeholder to indicate where a return
// value should be stored. It does nothing on its own and should not