- narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything. Not complete yet, doesn't fully compile!
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74 changed files with 608 additions and 518 deletions
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@ -1904,7 +1904,7 @@ void FParser::SF_FloorTexture(void)
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t_return.type = svt_string;
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FTexture * tex = TexMan[sector->GetTexture(sector_t::floor)];
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t_return.string = tex? tex->Name : "";
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t_return.string = tex? tex->GetName() : "";
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}
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}
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@ -1994,7 +1994,7 @@ void FParser::SF_CeilingTexture(void)
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t_return.type = svt_string;
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FTexture * tex = TexMan[sector->GetTexture(sector_t::ceiling)];
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t_return.string = tex? tex->Name : "";
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t_return.string = tex? tex->GetName() : "";
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}
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}
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