- narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything. Not complete yet, doesn't fully compile!
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74 changed files with 608 additions and 518 deletions
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@ -57,7 +57,7 @@ public:
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TArray<ADynamicLight*> AddedLightsArray;
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// Make sure texture can accessed safely
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void PrepareTexture(FTexture *texture, FRenderStyle style);
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void PrepareTexture(FSoftwareTexture *texture, FRenderStyle style);
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// Setup poly object in a threadsafe manner
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void PreparePolyObject(subsector_t *sub);
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