- narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything. Not complete yet, doesn't fully compile!
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6eab4a882c
74 changed files with 608 additions and 518 deletions
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@ -73,9 +73,7 @@ static void ParseVavoomSkybox()
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int facecount=0;
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int maplump = -1;
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bool error = false;
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FSkyBox * sb = new FSkyBox;
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sb->Name = sc.String;
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sb->Name.ToUpper();
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FSkyBox * sb = new FSkyBox(sc.String);
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sb->fliptop = true;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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@ -91,7 +89,7 @@ static void ParseVavoomSkybox()
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FTexture *tex = TexMan.FindTexture(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny);
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if (tex == NULL)
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{
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sc.ScriptMessage("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name.GetChars());
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sc.ScriptMessage("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->GetName().GetChars());
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error = true;
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}
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sb->faces[facecount] = tex;
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@ -101,7 +99,7 @@ static void ParseVavoomSkybox()
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}
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if (facecount != 6)
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{
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sc.ScriptError("%s: Skybox definition requires 6 faces", sb->Name.GetChars());
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sc.ScriptError("%s: Skybox definition requires 6 faces", sb->GetName().GetChars());
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}
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sb->SetSize();
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if (!error) TexMan.AddTexture(sb);
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@ -1140,14 +1138,6 @@ class GLDefsParser
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if (bmtex != NULL)
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{
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/* I do not think this is needed any longer
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if (tex->bWarped != 0)
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{
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Printf("Cannot combine warping with brightmap on texture '%s'\n", tex->Name.GetChars());
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return;
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}
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*/
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bmtex->bMasked = false;
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tex->Brightmap = bmtex;
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}
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@ -1367,7 +1357,7 @@ class GLDefsParser
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usershader.defines.AppendFormat("#define %s texture%d\n", texNameList[i].GetChars(), texNameIndex[i] + firstUserTexture);
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}
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if (tex->bWarped != 0)
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if (tex->isWarped() != 0)
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{
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Printf("Cannot combine warping with hardware shader on texture '%s'\n", tex->Name.GetChars());
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return;
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@ -1608,7 +1598,7 @@ class GLDefsParser
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if (desc.shader.IsNotEmpty())
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{
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if (tex->bWarped != 0)
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if (tex->isWarped() != 0)
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{
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Printf("Cannot combine warping with hardware shader on texture '%s'\n", tex->Name.GetChars());
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return;
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