- narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything. Not complete yet, doesn't fully compile!
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74 changed files with 608 additions and 518 deletions
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@ -122,7 +122,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
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if (frame >= MAX_SPRITE_FRAMES || rotation > 16)
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{
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Printf (TEXTCOLOR_RED "R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name.GetChars());
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Printf (TEXTCOLOR_RED "R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->GetName().GetChars());
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return false;
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}
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@ -176,7 +176,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
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// [RH] Seperated out of R_InitSpriteDefs()
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static void R_InstallSprite (int num, spriteframewithrotate *sprtemp, int &maxframe)
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void R_InstallSprite (int num, spriteframewithrotate *sprtemp, int &maxframe)
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{
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int frame;
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int framestart;
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