- narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything. Not complete yet, doesn't fully compile!
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74 changed files with 608 additions and 518 deletions
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@ -33,7 +33,8 @@
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox()
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FSkyBox::FSkyBox(const char *name)
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: FTexture(name)
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{
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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UseType = ETextureType::Override;
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@ -58,7 +59,7 @@ FSkyBox::~FSkyBox()
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetColumn(FRenderStyle style, unsigned int column, const Span **spans_out)
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const uint8_t *FSkyBox::GetColumn(FRenderStyle style, unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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if (faces[0]) return faces[0]->GetColumn(style, column, spans_out);
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return NULL;
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