- made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn.
These are only used during initialization and they should have been readonly from the start.
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8bbbd95dfd
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6eb8ded471
6 changed files with 21 additions and 20 deletions
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@ -778,22 +778,22 @@ void R_InitSkins (void)
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if (!remove)
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{
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auto transdef = ((APlayerPawn*)GetDefaultByType(transtype));
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auto basedef = ((APlayerPawn*)GetDefaultByType(basetype));
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auto transdef = GetDefaultByType(transtype);
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auto basedef = GetDefaultByType(basetype);
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Skins[i].range0start = transdef->ColorRangeStart;
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Skins[i].range0end = transdef->ColorRangeEnd;
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Skins[i].range0start = transdef->IntVar(NAME_ColorRangeStart);
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Skins[i].range0end = transdef->IntVar(NAME_ColorRangeEnd);
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remove = true;
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for (j = 0; j < (int)PlayerClasses.Size (); j++)
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{
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auto type = PlayerClasses[j].Type;
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auto type_def = ((APlayerPawn*)GetDefaultByType(type));
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auto type_def = GetDefaultByType(type);
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if (type->IsDescendantOf (basetype) &&
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GetDefaultByType(type)->SpawnState->sprite == GetDefaultByType(basetype)->SpawnState->sprite &&
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type_def->ColorRangeStart == basedef->ColorRangeStart &&
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type_def->ColorRangeEnd == basedef->ColorRangeEnd)
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type_def->IntVar(NAME_ColorRangeStart) == basedef->IntVar(NAME_ColorRangeStart) &&
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type_def->IntVar(NAME_ColorRangeEnd) == basedef->IntVar(NAME_ColorRangeEnd))
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{
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PlayerClasses[j].Skins.Push ((int)i);
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remove = false;
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@ -995,9 +995,9 @@ void R_InitSprites ()
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for (i = 0; i < numskins; i++)
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{ // Assume Doom skin by default
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auto type = ((APlayerPawn*)GetDefaultByType(PlayerClasses[0].Type));
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Skins[i].range0start = type->ColorRangeStart;
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Skins[i].range0end = type->ColorRangeEnd;
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auto type = GetDefaultByType(PlayerClasses[0].Type);
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Skins[i].range0start = type->IntVar(NAME_ColorRangeStart);
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Skins[i].range0end = type->IntVar(NAME_ColorRangeEnd);
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Skins[i].Scale = type->Scale;
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}
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@ -1021,8 +1021,8 @@ void R_InitSprites ()
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{
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Skins[i].Face = basetype->Face;
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}
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Skins[i].range0start = basetype->ColorRangeStart;
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Skins[i].range0end = basetype->ColorRangeEnd;
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Skins[i].range0start = basetype->IntVar(NAME_ColorRangeStart);
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Skins[i].range0end = basetype->IntVar(NAME_ColorRangeEnd);
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Skins[i].Scale = basetype->Scale;
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Skins[i].sprite = basetype->SpawnState->sprite;
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Skins[i].namespc = ns_global;
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