- Removed the SoundChans bitfield from AActor, since it seems there are race
conditions I don't fully understand where it simply doesn't work. SVN r1367 (trunk)
This commit is contained in:
parent
b6528a604e
commit
6ebbc920fb
5 changed files with 51 additions and 44 deletions
|
|
@ -196,7 +196,8 @@ AInventory *AWeapon::CreateCopy (AActor *other)
|
|||
//
|
||||
// A weapon that's tossed out should contain no ammo, so you can't cheat
|
||||
// by dropping it and then picking it back up.
|
||||
//=======================
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
AInventory *AWeapon::CreateTossable ()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue