- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
This commit is contained in:
parent
3936e3018d
commit
6ebec37baf
13 changed files with 728 additions and 689 deletions
|
|
@ -363,7 +363,6 @@ static void GroupSectorPortals()
|
|||
FSectorPortalGroup *portal = new FSectorPortalGroup;
|
||||
portal->mDisplacement = pair->Key.mDisplacement;
|
||||
portal->plane = (i == 1 ? sector_t::floor : sector_t::ceiling); /**/
|
||||
portal->glportal = NULL;
|
||||
level.portalGroups.Push(portal);
|
||||
for (unsigned j = 0; j < pair->Value.Size(); j++)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue