TMP need uvs back

This commit is contained in:
RaveYard 2023-08-31 22:03:32 +02:00 committed by Magnus Norddahl
commit 6ef79a1d3a

View file

@ -3407,7 +3407,7 @@ void MapLoader::GenerateLightmap(const DoomLevelMesh& mesh, int atlasPages, int
ptr[2] = floatToHalf(0.0f);
}
if (Level->levelMesh->TraceSky(surface.worldOrigin - surface.worldStepX * 0.5f - surface.worldStepY * 0.5f + surface.worldStepX * x + surface.worldStepY * y + FVector3(surface.plane.Normal()), Level->SunDirection, 32000.0f))
/*if (Level->levelMesh->TraceSky(surface.worldOrigin - surface.worldStepX * 0.5f - surface.worldStepY * 0.5f + surface.worldStepX * x + surface.worldStepY * y + FVector3(surface.plane.Normal()), Level->SunDirection, 32000.0f))
{
ptr[0] = floatToHalf(Level->SunColor.X);
ptr[1] = floatToHalf(Level->SunColor.Y);
@ -3418,7 +3418,7 @@ void MapLoader::GenerateLightmap(const DoomLevelMesh& mesh, int atlasPages, int
ptr[0] = 0;
ptr[1] = 0;
ptr[2] = 0;
}
}*/
}
}
}