- Converted rollIntensity from int to double.
- It was already a double in the save version serialization so nothing had to be changed there.
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5 changed files with 7 additions and 7 deletions
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@ -37,8 +37,8 @@ DEarthquake::DEarthquake()
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DEarthquake::DEarthquake(AActor *center, int intensityX, int intensityY, int intensityZ, int duration,
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int damrad, int tremrad, FSoundID quakesound, int flags,
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double waveSpeedX, double waveSpeedY, double waveSpeedZ, int falloff, int highpoint, int rollIntensity,
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double rollWave)
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double waveSpeedX, double waveSpeedY, double waveSpeedZ, int falloff, int highpoint,
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double rollIntensity, double rollWave)
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: DThinker(STAT_EARTHQUAKE)
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{
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m_QuakeSFX = quakesound;
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@ -351,7 +351,7 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
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bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration,
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int damrad, int tremrad, FSoundID quakesfx, int flags,
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double waveSpeedX, double waveSpeedY, double waveSpeedZ, int falloff, int highpoint,
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int rollIntensity, double rollWave)
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double rollIntensity, double rollWave)
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{
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AActor *center;
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bool res = false;
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