- rewrote texture caching so that not the base texture but the actually used translations for sprites get precached.
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parent
ec037bfd1a
commit
6f2b0a6293
7 changed files with 104 additions and 64 deletions
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@ -240,7 +240,6 @@ FTexture::MiscGLInfo::MiscGLInfo() throw()
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mIsTransparent = -1;
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shaderspeed = 1.f;
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shaderindex = 0;
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precacheTime = 0;
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Material[1] = Material[0] = NULL;
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SystemTexture[1] = SystemTexture[0] = NULL;
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@ -310,46 +309,6 @@ void FTexture::CreateDefaultBrightmap()
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}
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//==========================================================================
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//
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// Precaches a GL texture
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//
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//==========================================================================
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void FTexture::PrecacheGL(int cache)
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{
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if (gl_precache)
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{
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if (cache & (FTextureManager::HIT_Wall | FTextureManager::HIT_Flat | FTextureManager::HIT_Sky))
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{
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FMaterial * gltex = FMaterial::ValidateTexture(this, false);
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if (gltex) gltex->Precache();
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}
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if (cache & FTextureManager::HIT_Sprite)
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{
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FMaterial * gltex = FMaterial::ValidateTexture(this, true);
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if (gltex) gltex->Precache();
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}
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gl_info.precacheTime = TexMan.precacheTime;
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}
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}
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//==========================================================================
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//
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// Precaches a GL texture
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//
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//==========================================================================
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void FTexture::UncacheGL()
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{
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if (gl_info.precacheTime != TexMan.precacheTime)
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{
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if (gl_info.Material[0]) gl_info.Material[0]->Clean(true);
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if (gl_info.Material[1]) gl_info.Material[1]->Clean(true);
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gl_info.precacheTime = 0;
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}
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}
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//==========================================================================
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//
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// Calculates glow color for a texture
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