- uniform buffers for the tonemap shaders
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2bde741a7e
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6fcc79d72a
5 changed files with 54 additions and 26 deletions
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@ -223,8 +223,9 @@ void FGLRenderer::UpdateCameraExposure()
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mBuffers->BindCurrentTexture(0, GL_LINEAR);
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mExposureExtractShader->Bind();
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mExposureExtractShader->SceneTexture.Set(0);
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mExposureExtractShader->Scale.Set(mSceneViewport.width / (float)mScreenViewport.width, mSceneViewport.height / (float)mScreenViewport.height);
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mExposureExtractShader->Offset.Set(mSceneViewport.left / (float)mScreenViewport.width, mSceneViewport.top / (float)mScreenViewport.height);
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mExposureExtractShader->Uniforms->Scale = { mSceneViewport.width / (float)mScreenViewport.width, mSceneViewport.height / (float)mScreenViewport.height };
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mExposureExtractShader->Uniforms->Offset = { mSceneViewport.left / (float)mScreenViewport.width, mSceneViewport.top / (float)mScreenViewport.height };
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mExposureExtractShader->Uniforms.Set();
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RenderScreenQuad();
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// Find the average value:
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@ -257,10 +258,11 @@ void FGLRenderer::UpdateCameraExposure()
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mBuffers->ExposureLevels.Last().Texture.Bind(0);
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mExposureCombineShader->Bind();
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mExposureCombineShader->ExposureTexture.Set(0);
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mExposureCombineShader->ExposureBase.Set(gl_exposure_base);
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mExposureCombineShader->ExposureMin.Set(gl_exposure_min);
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mExposureCombineShader->ExposureScale.Set(gl_exposure_scale);
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mExposureCombineShader->ExposureSpeed.Set(gl_exposure_speed);
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mExposureCombineShader->Uniforms->ExposureBase = gl_exposure_base;
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mExposureCombineShader->Uniforms->ExposureMin = gl_exposure_min;
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mExposureCombineShader->Uniforms->ExposureScale = gl_exposure_scale;
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mExposureCombineShader->Uniforms->ExposureSpeed = gl_exposure_speed;
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mExposureCombineShader->Uniforms.Set();
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RenderScreenQuad();
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glViewport(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);
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