Always access args.uniforms directly instead of first creating a TriUniforms variable

This commit is contained in:
Magnus Norddahl 2016-11-26 07:35:04 +01:00
commit 70181f4146
5 changed files with 33 additions and 46 deletions

View file

@ -70,33 +70,32 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
// int color = (particle->color >> 24) & 0xff; // pal index, I think
bool fullbrightSprite = particle->bright != 0;
TriUniforms uniforms;
PolyDrawArgs args;
if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
{
uniforms.light = 256;
uniforms.flags = TriUniforms::fixed_light;
args.uniforms.light = 256;
args.uniforms.flags = TriUniforms::fixed_light;
}
else
{
uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
uniforms.flags = 0;
args.uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
args.uniforms.flags = 0;
}
uniforms.subsectorDepth = subsectorDepth;
args.uniforms.subsectorDepth = subsectorDepth;
if (r_swtruecolor)
{
uint32_t alpha = particle->trans;
uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
args.uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
}
else
{
uniforms.color = ((uint32_t)particle->color) >> 24;
uniforms.srcalpha = particle->trans;
uniforms.destalpha = 255 - particle->trans;
args.uniforms.color = ((uint32_t)particle->color) >> 24;
args.uniforms.srcalpha = particle->trans;
args.uniforms.destalpha = 255 - particle->trans;
}
PolyDrawArgs args;
args.uniforms = uniforms;
args.objectToClip = &worldToClip;
args.vinput = vertices;
args.vcount = 4;