Always access args.uniforms directly instead of first creating a TriUniforms variable
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62188d1ea5
commit
70181f4146
5 changed files with 33 additions and 46 deletions
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@ -70,33 +70,32 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
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// int color = (particle->color >> 24) & 0xff; // pal index, I think
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bool fullbrightSprite = particle->bright != 0;
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TriUniforms uniforms;
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PolyDrawArgs args;
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if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
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{
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uniforms.light = 256;
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uniforms.flags = TriUniforms::fixed_light;
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args.uniforms.light = 256;
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args.uniforms.flags = TriUniforms::fixed_light;
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}
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else
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{
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uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
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uniforms.flags = 0;
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args.uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
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args.uniforms.flags = 0;
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}
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uniforms.subsectorDepth = subsectorDepth;
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args.uniforms.subsectorDepth = subsectorDepth;
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if (r_swtruecolor)
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{
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uint32_t alpha = particle->trans;
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uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
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args.uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
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}
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else
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{
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uniforms.color = ((uint32_t)particle->color) >> 24;
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uniforms.srcalpha = particle->trans;
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uniforms.destalpha = 255 - particle->trans;
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args.uniforms.color = ((uint32_t)particle->color) >> 24;
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args.uniforms.srcalpha = particle->trans;
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args.uniforms.destalpha = 255 - particle->trans;
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}
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = 4;
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