This commit is contained in:
Rachael Alexanderson 2017-04-11 14:06:13 -04:00
commit 7040bc2156
33 changed files with 294 additions and 406 deletions

View file

@ -7247,8 +7247,8 @@ DEFINE_ACTION_FUNCTION(AActor, SpawnPlayerMissile)
AActor *missileactor;
if (numparam == 2) angle = self->Angles.Yaw;
AActor *misl = P_SpawnPlayerMissile(self, x, y, z, type, angle, lt, &missileactor, nofreeaim, noautoaim, aimflags);
if (numret > 0) ret[0].SetPointer(misl, ATAG_OBJECT);
if (numret > 1) ret[1].SetPointer(missileactor, ATAG_OBJECT), numret = 2;
if (numret > 0) ret[0].SetObject(misl);
if (numret > 1) ret[1].SetObject(missileactor), numret = 2;
return numret;
}
@ -7695,7 +7695,7 @@ FDropItem *AActor::GetDropItems() const
DEFINE_ACTION_FUNCTION(AActor, GetDropItems)
{
PARAM_SELF_PROLOGUE(AActor);
ACTION_RETURN_OBJECT(self->GetDropItems());
ACTION_RETURN_POINTER(self->GetDropItems());
}
double AActor::GetGravity() const