- implemented the 2D drawer for the hardware renderer. Not tested yet.

This commit is contained in:
Christoph Oelckers 2018-03-28 21:38:00 +02:00
commit 70b6754299
14 changed files with 231 additions and 25 deletions

View file

@ -138,7 +138,6 @@ void gl_GetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblend
}
else if (style.Flags & STYLEF_InvertSource)
{
// The only place where InvertSource is used is for inverted sprites with the infrared powerup.
texturemode = TM_INVERSE;
}