- implemented the 2D drawer for the hardware renderer. Not tested yet.
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14 changed files with 231 additions and 25 deletions
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@ -138,7 +138,6 @@ void gl_GetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblend
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}
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else if (style.Flags & STYLEF_InvertSource)
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{
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// The only place where InvertSource is used is for inverted sprites with the infrared powerup.
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texturemode = TM_INVERSE;
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}
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