- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.

- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
This commit is contained in:
Randy Heit 2012-06-22 03:56:08 +00:00
commit 70c11f7568
6 changed files with 35 additions and 36 deletions

View file

@ -1380,14 +1380,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
}
enum
{
RAF_SILENT = 1,
RAF_NOPIERCE = 2,
RAF_EXPLICITANGLE = 4,
RAF_FULLBRIGHT = 8
};
//==========================================================================
//
// customizable railgun attack function
@ -1439,7 +1431,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
slope = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, !!(Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope, Range, !!(Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Flags, PuffType, angle, slope, Range, Duration, Sparsity, DriftSpeed, SpawnClass);
}
//==========================================================================
@ -1556,7 +1548,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, !!(Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset, Range, !!(Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Flags, PuffType, angleoffset, slopeoffset, Range, Duration, Sparsity, DriftSpeed, SpawnClass);
self->x = saved_x;
self->y = saved_y;