- moved the render interface functions out of FGLRenderer into OpenGLFrameBuffer.
These need some consolidation among the backends, and the additional indirection in the OpenGL backend made it harder than necessary.
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5 changed files with 147 additions and 158 deletions
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@ -16,6 +16,8 @@ class OpenGLFrameBuffer : public SystemGLFrameBuffer
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{
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typedef SystemGLFrameBuffer Super;
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void RenderTextureView(FCanvasTexture* tex, AActor* Viewpoint, double FOV);
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public:
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explicit OpenGLFrameBuffer() {}
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