- moved the render interface functions out of FGLRenderer into OpenGLFrameBuffer.

These need some consolidation among the backends, and the additional indirection in the OpenGL backend made it harder than necessary.
This commit is contained in:
Christoph Oelckers 2020-04-24 15:52:31 +02:00
commit 70d30feb4c
5 changed files with 147 additions and 158 deletions

View file

@ -16,6 +16,8 @@ class OpenGLFrameBuffer : public SystemGLFrameBuffer
{
typedef SystemGLFrameBuffer Super;
void RenderTextureView(FCanvasTexture* tex, AActor* Viewpoint, double FOV);
public:
explicit OpenGLFrameBuffer() {}