- optimization of texture scaling checks.
The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
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parent
09898ef6c3
commit
70ec20c137
33 changed files with 167 additions and 169 deletions
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@ -327,17 +327,15 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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}
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auto orig = pic->GetTexture();
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auto tex = MakeGameTexture(new FImageTexture(orig->GetImage(), "")); // todo - can reuse orig directly later.
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tex->SetUseType(ETextureType::FontChar);
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auto tex = MakeGameTexture(orig, ETextureType::FontChar);
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tex->CopySize(pic);
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TexMan.AddGameTexture(tex);
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Chars[i].OriginalPic = tex;
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if (!noTranslate)
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{
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Chars[i].TranslatedPic = MakeGameTexture(new FImageTexture(new FFontChar1(orig->GetImage()), ""));
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Chars[i].TranslatedPic = MakeGameTexture(new FImageTexture(new FFontChar1(orig->GetImage()), ""), ETextureType::FontChar);
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Chars[i].TranslatedPic->CopySize(pic);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddGameTexture(Chars[i].TranslatedPic);
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}
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else
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@ -413,7 +411,6 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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part[0].Image = tex->GetTexture()->GetImage();
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FMultiPatchTexture *image = new FMultiPatchTexture(width, height, part, false, false);
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FImageTexture *tex = new FImageTexture(image, "");
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tex->SetUseType(ETextureType::FontChar);
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tex->bMultiPatch = true;
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tex->_LeftOffset[0] =
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tex->_LeftOffset[1] =
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@ -425,7 +422,7 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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tex->bWorldPanning = true;
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tex->bNoDecals = false;
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tex->SourceLump = -1; // We do not really care.
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auto gtex = MakeGameTexture(tex);
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auto gtex = MakeGameTexture(tex, ETextureType::FontChar);
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TexMan.AddGameTexture(gtex);
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charMap.Insert(int(position) + x + y * numtex_x, gtex);
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}
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@ -456,10 +453,10 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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auto b = pic->Get8BitPixels(false);
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Chars[i].OriginalPic = MakeGameTexture(new FImageTexture(pic->GetImage(), ""));
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Chars[i].OriginalPic = MakeGameTexture(pic, ETextureType::FontChar);
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Chars[i].OriginalPic->SetUseType(ETextureType::FontChar);
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Chars[i].OriginalPic->CopySize(*lump);
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Chars[i].TranslatedPic = MakeGameTexture(new FImageTexture(new FFontChar1(pic->GetImage()), ""));
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Chars[i].TranslatedPic = MakeGameTexture(new FImageTexture(new FFontChar1(pic->GetImage()), ""), ETextureType::FontChar);
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Chars[i].TranslatedPic->CopySize(*lump);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddGameTexture(Chars[i].OriginalPic);
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