- optimization of texture scaling checks.

The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
This commit is contained in:
Christoph Oelckers 2020-04-17 00:37:05 +02:00
commit 70ec20c137
33 changed files with 167 additions and 169 deletions

View file

@ -44,7 +44,6 @@ FSkyBox::FSkyBox(const char *name)
}
else previous = nullptr;
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
UseType = ETextureType::Override;
bSkybox = true;
fliptop = false;
}