- implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
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@ -1837,3 +1837,18 @@ DEFINE_SCRIPTED_PROPERTY(unmorphflash, S, PowerMorph)
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}
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//==========================================================================
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// actor render feature filters - stop rendering if the renderer does/does not support certain features
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//==========================================================================
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DEFINE_SCRIPTED_PROPERTY(renderrequired, I, Actor)
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{
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PROP_INT_PARM(f, 0);
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defaults->renderrequired = f;
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}
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DEFINE_SCRIPTED_PROPERTY(renderhidden, I, Actor)
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{
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PROP_INT_PARM(f, 0);
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defaults->renderhidden = f;
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}
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