- remove fake3D with structs and localize their usage instead of sharing global state
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26 changed files with 185 additions and 162 deletions
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@ -64,7 +64,7 @@ namespace swrenderer
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this->idepth = idepth;
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}
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void RenderModel::Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ)
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void RenderModel::Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ, Fake3DTranslucent clip3DFloor)
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{
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SWModelRenderer renderer(thread);
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renderer.RenderModel(x, y, z, smf, actor);
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