- remove fake3D with structs and localize their usage instead of sharing global state

This commit is contained in:
Magnus Norddahl 2018-03-08 04:05:35 +01:00
commit 71623198d2
26 changed files with 185 additions and 162 deletions

View file

@ -303,7 +303,7 @@ namespace swrenderer
thread->SpriteList->Push(vis);
}
void RenderSprite::Render(RenderThread *thread, short *mfloorclip, short *mceilingclip, int, int)
void RenderSprite::Render(RenderThread *thread, short *mfloorclip, short *mceilingclip, int, int, Fake3DTranslucent)
{
auto vis = this;