- remove fake3D with structs and localize their usage instead of sharing global state
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26 changed files with 185 additions and 162 deletions
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@ -303,7 +303,7 @@ namespace swrenderer
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thread->SpriteList->Push(vis);
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}
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void RenderSprite::Render(RenderThread *thread, short *mfloorclip, short *mceilingclip, int, int)
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void RenderSprite::Render(RenderThread *thread, short *mfloorclip, short *mceilingclip, int, int, Fake3DTranslucent)
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{
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auto vis = this;
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