- moved the texture name to FGameTexture.
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7dd108c960
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718949f74d
20 changed files with 69 additions and 93 deletions
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@ -47,13 +47,12 @@
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//
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//==========================================================================
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FImageTexture::FImageTexture(FImageSource *img, const char *name) noexcept
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: FTexture(name, img? img->LumpNum() : 0)
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FImageTexture::FImageTexture(FImageSource *img) noexcept
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: FTexture(img? img->LumpNum() : 0)
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{
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mImage = img;
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if (img != nullptr)
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{
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if (name == nullptr) fileSystem.GetFileShortName(Name, img->LumpNum());
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SetFromImage();
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}
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}
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@ -109,8 +108,8 @@ bool FImageTexture::DetermineTranslucency()
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}
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FTexture* CreateImageTexture(FImageSource* img, const char *name) noexcept
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FTexture* CreateImageTexture(FImageSource* img) noexcept
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{
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return new FImageTexture(img, name);
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return new FImageTexture(img);
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}
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